What is your drift Doubles (duel) or Battle "Tsuiso?
Style "Tsuiso" comes from Japan the country that gave birth to this "sport" and randomly put one against another pilot in two stages. In a first stage is in the lead followed by concurrent second and the next second, followed by concurrent first. Pilots are granted a maximum of 100 points for each stage, in conclusion wins the one who has the score closer to 200 points.
Offensive: Generally, the driver that is offensive is the latter. The driver uses the vehicle and its slippage to position themselves in a space that minimizes the ability of pilots to keep a good line while skidding high speed (= drift). The driver must follow at all times demonstrate a higher drift in order to:
- To keep the pressure on drivers
- A steal and a line that can block the driver of leading a good opportunity for a drift
- A II atribuii a higher number of points.
If after a pilot is unable to keep up and maintain pressure on the leading driver, will be well when the time comes to be awarded points.
Deffensive: When the pilot takes the lead in fighting Tsuiso ideal strategy is to make a much higher slippage rate, better line, and an angle greater than the driver behind him. If the driver who can shake off or intimidate lead pilot back, most times it will make a mistake when trying to compensate for actions that seem wrong alemasinii front. When the pilot of the lead can pull away with a good angle, in pursuit of the ideal line while maintaining a controlled skid, the pilot of the following can be used to increase performance pressure. Driver to drive in front is winning now. The drivers in front often demonstrated superior skills: derapeaza immediately at a high angle and go directly to the inside of the curve (= apex). Rear car driver is forced to brake to avoid buffering sis the front, thus losing speed and turning angle essential for entrance into skid ... or worse, they may even invent or hit the barriers. This is an ideal result for the leading driver in Tsuiso battles.